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Project:
Star
Wars — Where Science Meets Imagination
Client: Museum of Science, Boston My Role: Concept/Content/Flash Design & Programming for two computer interactives. My team included Brad Larson, associate programmer, and Crispin Wood, animator. |
Overview:
Visitors
apply creativity and imagination to the engineering design process
as they explore the social implications of real-world and Star Wars
technologies. |

Format: Multiple-user Flash-based computer interactive (designed for three players)
Description: Visitors choose one of three scenarios and test out the possible outcomes of choosing to or not to add various technologies to their bodies in completing a specific task.
Paula's Comments: Humor, surprise, compelling animations, and thought-provoking Spark Questions™ prompt reflection and visitor discussion about the possible consequences of human augmentation. By tapping into both the head and heart, this popular interactive stimulates the imagination and invites spirited debate.
Notes on Design: This interactive was designed according to universal design principles for maximum accessibility for visitors with vision, hearing, and mobility impairments.
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Format: Flash-based computer interactive
Description: Visitors design and test a virtual transportation system for a city of the future.
Paula's Comments: This interactive gives visitors minds-on experience with the overlapping issues of city and transportation planning, resource management, and sustainability as they make choices in designing their transportation system, see possible consequences, and have their system rated by their fellow citizens according to cost, quality of life, and energy efficiency.
Notes on Design: This interactive was designed according to universal design principles for maximum accessibility for visitors with vision, hearing, and mobility impairments.
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Classroom and Family Learning Activities conceived of and developed by Paula Sincero, InquiryLean. © 2005 Museum of Science, Boston.
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"Can you imagine a day when you are flying the skyways instead of driving the highways, or when cybernetic enhancements simply become a part of you? How will these advancements change society and how will society influence the emergence and acceptance of technological change?" (from Classroom and Family Learning Activities Introduction) Description: Developed inquiry-based pre-, during and post-visit activities aligned with state and national science and social studies standards and standards for technological literacy to support the interactives. Examples
Include: Design a "Green Machine" Born or Bioengineered? Year 2035: Equal Access to Augmentation Initiative Design a Robot to Solve a Problem in Your Community
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2006 Paula Sincero 781-784-1602 x 1
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